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The '''Kemoverse Online''' is a online social furry roleplaying game where you play as a member of the virtual town of Vara along with other citizens and students. The game is primarily divided in to three main areas of gameplay: the customizable self-expressing role-play part, the side quest unlockable point system part, and the online event community part. The purpose of these are to provide a relaxing virtual world for a sense of community to let players express their personal second life: without the lackluster mini-games of most popular social world games but with the individual expression and exploration possible through open-world sandbox games.
{| class="wikitable" style="float:right;border:1px solid black;background:#eee;"
| [[File:NovaLogo.png|200px]]
|-
|
{|
| '''Status''':
|Alpha
|-
| '''Public release''':
|2021
|-
| '''Official page''':
|[https://kemze.itch.io/tko itch.io]
|}
|}
'''Kemoverse Online''' is a kemono-themed online social playground game where you play as a student of a community education center. Kemoverse Online is the realization of a worldbuilding project that lets you play alongside other players and participate in the duties and adventures available in the world of the Kemoverse.


= History =
The game is downloadable, free, from [https://kemze.itch.io/tko itch.io].


Kemoverse Online is a direct continuation of [[Game|the experiments]] made where I both learned 3d modeling and game development through Unity. However, despite Unity's public success I did not like it; mostly due to the licensing restraints and the slowness/bloatness, and so I looked in to alternatives, of which among them were Godot. At the time I begun tinkering with it in mid-2019, the 3d capabilities were still young but recently had been given some updates, and this convinced me to port everything towards Godot and run with it.
__TOC__
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= Gameplay =
[[File:Tko_20230507_234916.png|thumb|In-game meetup.]]
[[File:Tko_20230501_033237.png|thumb|Night time]]


From tinkering with it for over a year, I would say that Godot is really the better choice for Kemoverse Online, not only because of the bright future it seems to have but also because of its design principles: it's fresh, lightweight, and simple. It doesn't need the overly-complex stuff offered by Unity like multiple render passes and such. Instead, it has forced me to simplify and streamline the basic game; and while it looks a bit dated, I'm still wishing to build a strong theme and ambient feeling as those types of games end up being timeless.
As a new player to the game, you begin by creating and customizing your own avatar based on the two available species: Felinae (cat) and Canidae (dog), mixing and matching patterns and colors, as well as picking a character name. When you're done, your character awakens on the campus of school where Sera, the main protagonist of the game, wakes you up and helps you to safety. Merka, the head of the school, takes care of you and writes you in as a student. That is the beginning of your story in the Kemoverse.


= Versions =
In the campus, you will be helping out with many tasks that helps upkeep the place, such as hunting bugs, cooking food, sowing plants, cleaning spaces, and so on. All of these tasks are cooperative in nature, and relies on you helping out with your fellow classmate in order to keep playing. You also have the option to work harder in return for even nicer rewards, such as having your own personal room and items.
== Pre-alpha ==
[[File:TKOprealpha.png|thumb|Pre-alpha.]]
{| style="text-align:left;" |
!Started
!Ended
|-
|Spring 2019
|Spring 2020
|}


Pre-alpha was the process of porting the existing code from Unity in to godot, which mostly consisted of "existence" code such as being able to walk around, focus on things, turn your head, and load different scenes as well as implementing a basic user interface, character creation and few basic items to look around you. So basically, the essential stuff to get up and going. I released only a few pre-alpha builds as I was figuring out where to take this project, and until I had a clear view, I just wanted to get the groundwork down.
Aside from the mandatory tasks, you are free to socialize and participate in various events held by both the official game creators as well as other players, such as movie-watching nights, cafe nights or rave parties. These are completely free and does not demand anything from you.


<div style="clear:both;"></div>
= History =
== Alpha 1 ==
{| style="text-align:left;" |
!Started
!Ended
|-
|June 2020
|August 2020
|}


Alpha 1 was to implement proper character customization and multiplayer synchronization. For this, I created the Kemoverse Server that keeps track of players in the world as well as saving custom user data in a database that is directly connected to the Kemoverse Forums user account. The character customization was also updated to allow for individual coloring of either mesh parts or of texture parts of the clothes. Character customizations are made to be saved and loaded as a long text code.
Kemoverse Online was started in 2015 from various [[Prototype|prototypes]] in Unity.


<div style="clear:both;"></div>
Since 2018, it has been ported and continued to be developed in Godot game engine.
== Alpha 2 ==
{| style="text-align:left;" |
!Started
!Ended
|-
|September 2020
|November 2020
|}


Alpha 2, named the "Theme update", was to implement a day and night cycle and special feelings in to each and every currently implemented are of the game. 3D models were refined and reimported due to a fixed bug in Godot and shadow baking was massively improved. The interaction menu and the UI were further refined and streamlined and some functionality was added, namely the motion blur. All of the interior areas were cleaned up.
You can read a list of alpha builds here: [[Changelog]].

Revision as of 22:17, 10 May 2023

Status: Alpha
Public release: 2021
Official page: itch.io

Kemoverse Online is a kemono-themed online social playground game where you play as a student of a community education center. Kemoverse Online is the realization of a worldbuilding project that lets you play alongside other players and participate in the duties and adventures available in the world of the Kemoverse.

The game is downloadable, free, from itch.io.

Gameplay

In-game meetup.
Night time

As a new player to the game, you begin by creating and customizing your own avatar based on the two available species: Felinae (cat) and Canidae (dog), mixing and matching patterns and colors, as well as picking a character name. When you're done, your character awakens on the campus of school where Sera, the main protagonist of the game, wakes you up and helps you to safety. Merka, the head of the school, takes care of you and writes you in as a student. That is the beginning of your story in the Kemoverse.

In the campus, you will be helping out with many tasks that helps upkeep the place, such as hunting bugs, cooking food, sowing plants, cleaning spaces, and so on. All of these tasks are cooperative in nature, and relies on you helping out with your fellow classmate in order to keep playing. You also have the option to work harder in return for even nicer rewards, such as having your own personal room and items.

Aside from the mandatory tasks, you are free to socialize and participate in various events held by both the official game creators as well as other players, such as movie-watching nights, cafe nights or rave parties. These are completely free and does not demand anything from you.

History

Kemoverse Online was started in 2015 from various prototypes in Unity.

Since 2018, it has been ported and continued to be developed in Godot game engine.

You can read a list of alpha builds here: Changelog.