Hunger: Difference between revisions

From Kemoverse
Jump to navigation Jump to search
No edit summary
No edit summary
Line 7: Line 7:
The following are pale red text prompts declaring the player's current hunger level:
The following are pale red text prompts declaring the player's current hunger level:


=="Your hunger is unnoticeable"==
=="''Your hunger is unnoticeable.''"==
The player's walk speed and running speed are both slowed down by a certain subtle degree.
The player's walk speed and running speed are both slowed down by a certain subtle degree.


=="Energetic and refreshed!"==
=="''Energetic and refreshed!''"==
The player can walk and run at maximum speed.
The player can walk and run at maximum speed.

Revision as of 03:30, 1 May 2023

Eating a bowl of food.

Hunger is a gameplay mechanic added in Kemoverse Alpha 11. It dictates how fast a player could move, or capable to do certain actions.

A player can get hungry whilst not doing anything. A player can deplete their hunger by consuming Vegetations, Bugs, Mushrooms, and Fishes or by eating a well done soup.

The following are pale red text prompts declaring the player's current hunger level:

"Your hunger is unnoticeable."

The player's walk speed and running speed are both slowed down by a certain subtle degree.

"Energetic and refreshed!"

The player can walk and run at maximum speed.