Hunger: Difference between revisions
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=="''Your hunger is unnoticeable.''"== | =="''Your hunger is unnoticeable.''"== | ||
The player's walk speed and running speed are both slowed down by a certain subtle degree. | The player's walk speed and running speed are both slowed down by a certain subtle degree. | ||
=="''Your energy is high. You feel alert and vitalized.''"== | |||
=="''Energetic and refreshed! You're feeling active and capable.''"== | =="''Energetic and refreshed! You're feeling active and capable.''"== | ||
The player can walk and run at maximum speed. | The player can walk and run at maximum speed. |
Revision as of 04:32, 2 May 2023
Hunger is a gameplay mechanic added in Kemoverse Alpha 11. It dictates how fast a player could move, or capable to do certain actions.
A player can get hungry whilst not doing anything. A player can deplete their hunger by consuming Vegetations, Bugs, Mushrooms, and Fishes or by eating a well done soup.
The following are pale red text prompts declaring the player's current hunger level:
"Your hunger is unnoticeable."
The player's walk speed and running speed are both slowed down by a certain subtle degree.
"Your energy is high. You feel alert and vitalized."
"Energetic and refreshed! You're feeling active and capable."
The player can walk and run at maximum speed.