Hunger: Difference between revisions

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=="''Your hunger is unnoticeable.''"==
=="''Your hunger is unnoticeable.''"==
The player's walk speed and running speed are both slowed down by a certain subtle degree.
The player's walk speed and running speed are both slowed down by a certain subtle degree.
=="''Your energy is high. You feel alert and vitalized.''"==


=="''Energetic and refreshed! You're feeling active and capable.''"==
=="''Energetic and refreshed! You're feeling active and capable.''"==
The player can walk and run at maximum speed.
The player can walk and run at maximum speed.

Revision as of 04:32, 2 May 2023

Eating a bowl of food.

Hunger is a gameplay mechanic added in Kemoverse Alpha 11. It dictates how fast a player could move, or capable to do certain actions.

A player can get hungry whilst not doing anything. A player can deplete their hunger by consuming Vegetations, Bugs, Mushrooms, and Fishes or by eating a well done soup.

The following are pale red text prompts declaring the player's current hunger level:

"Your hunger is unnoticeable."

The player's walk speed and running speed are both slowed down by a certain subtle degree.

"Your energy is high. You feel alert and vitalized."

"Energetic and refreshed! You're feeling active and capable."

The player can walk and run at maximum speed.