Scripting
Scripting is a way for characters to behave in-game. You can even script yourself!
Introduction[edit]
Scripting. What is it, anyways? Well, think of a movie script - you read it from top to bottom to check what you have to do or say next. In this case, the character script (which I call Action Script) directs what characters do and behave, including you. So if you script yourself, your character can start doing stuff by themselves without your control. A script is actually quite simple, it's just a text file that you write in the in-game script editor.
Every character has two scripts - a "life script" and an "interaction script".
- A life script runs automatically at random, so basically, it makes your character have a life on its own. It's used to make them automatically do stuff, like walking around, sitting down, think for themselves and generally act like an NPC.
- An interaction script is the script that does stuff in response to interaction, so when you (or someone else) walk up to an NPC (or you) and click, the interaction script will be shown.
Script files are divided in to options, basically sub-sections of both life and interaction scripts. Options are important - neither life script or interaction script will execute if you don't have options. You specify options by beginning a line with "=" and typing the title after. In interaction scripts, writing "= Hello" makes others see a button "Hello" when interacting with you, and executes the script under that option when they click it. In life scripts, writing "= random 10" tells the automated life script to execute that part of the script 10% of the time, so essentially a random choice.
SPC Mode[edit]
By default, the interaction/life scripts won't bother you as you play (you have to explicitly run the options through the "Run" button in the script editor). If someone wants to interact with you, you can approve that one interaction request by clicking on them and clicking "Answer".
However, there is a way to auto-accept any request and run your loaded scripts automatically - I name this SPC mode (SPC being Scripted Playable Character). You can enable it by pressing Alt+V. By enabling SPC mode, your interaction script auto-accepts any interaction, and your life script starts living out by itself, letting the game pick options based on the "= random" title.
While you typically have to load an interaction and/or life script to be used by your SPC manually, there is a way to automatically load these depending on the time of day. Scheduling is used to automate the what script is used based on the time of day.
Examples[edit]
Interaction Scripts[edit]
= Say Hello tn t + Hello there. lk left lk right lk l - I'll tell you a secret. + What? - I have a snail in my pocket.
Here's a short interaction script example. It presents and option to interact ("say hello"). Let's say that you wrote this script and put it on your character. If a player clicks on this option when interacting with you, it starts this script. Both players turn to each others, exchange dialog, and the script player (you) look to the left, right, then continues the dialog. As you can see, it's very easy to make a simple conversation. But there's way more than that! You can make your character walk around, animate, do facial expression... and such.
See the first word/symbol that starts on each line? It's the command - this determines what you want the character to do. After that command, you type in parameters to specify what exactly you want it to do.
Life Scripts[edit]
Let's talk quickly about life scripts. Life scripts are scripts that you can trigger to just happen randomly. They make good idle scripts for your SPC as well as allow you to automatically do somewhat complex tasks without any interaction.
= random 50 mv forward mv back = random 40 tn left tn right tn right tn left
With this script the SPC has a 50 percent chance to move forwards and backwards and if that fails... your SPC has a 40% chance to look around. Random allows you to trigger those sections of the life script with a certain percentage chance. You can also do = random 100
to ensure the code always runs. In the next example, lets look at a script that always runs.
= random 100 eq eq fishingpole eq fishingpole use . 60 eq fishingpole use
This fishing script will always run and repeat itself. There is a 100% chance you'll cast your fishingpole, wait 60 seconds, and unreel hoping to catch a fish. This is a great simple script for automatically catching fish. Be sure to hit alt + v and run your character in Scripted Player Character mode, as this will automatically repeat your life scripts.
Script commands[edit]
Communication[edit]
There is some ways to have your SPC talk, those interacting with you talk, display grey chat messages, and display big title messages.
Tip: It could be a great idea to take advantage of chat formatting codes in the Chatting page to format chat text.
-
followed by something you want your scripted character to say will make it talk.
- Hello there!
will make your SPC say "Hello There!" in chat.
+
followed by something you want someone interacting with you to say.
+ Hi there!
will make someone interacting with your SPC say "Hi there!"
_
followed by something you want in chat to appear in grey color.(People see this if they are interacting with you)
_ Something spooky happens.
will make "Something spooky happens." appear and be grey in chat.
^
followed by something you want to see in big title letters.(People see this if they are interacting with you)
^ Super Epic Title
will make "Super Epic Title" appear in giant title text in the center of the screen.
Warning: The big title text does not disappear on it's own! Please remember to add ^ with nothing else after to remove the big title letters. It can be very annoying to have it stay on your screen.
Movement[edit]
mv
or move
is one of the most important movement commands. There is various ways to get a character to move.
mv forward mv left mv back mv right
You can also specify how many steps you want a character to take. mv forward 5 will move 5 steps forward.
mv to sera_hammock
Tip: To get the name of an object you wish to move to middle click it twice while having the script text cursor at the place you want the name to be pasted into your code.
mv to sera_hammock 3
Move up to 3 units next to sera's hammock.
It also accepts decimals such a 0.5 units.
Tip: To get the name of an object you wish to move to middle click it twice while having the script text cursor at the place you want the name to be pasted into your code.
Warning: It's important to remember that distance between something like worms, players, plants, and other objects will be entirely different depending on the size of their collision boxes. 50 units for a worm is way smaller than 50 units away from a lot of larger objects. In other words, it 5 units feels different with different objects, it probably is different. Experiment and find out exactly what distance you want per object.
You can move to an exact spot in the world using coordinates.
mv to -38.35 1.77 41.12
Tip: To get the coordinates you can right click the life script as you are working on it and hit paste coordinates. It'll paste the current coordinates you are standing on. This is very helpful.
mv
to stop moving.
Turning[edit]
turn
or tn
is a command used to turn your character.
tn north tn west tn east tn south
tn to sera_hammock
Tip: To get the name of an object you wish to turn to middle click it twice while having the script text cursor at the place you want the name to be pasted into your code.
You can turn to an exact spot in the world using coordinates.
tn to -38.35 1.77 41.12
Tip: To get the coordinates you can right click the life script as you are working on it and hit paste coordinates. It'll paste the current coordinates you are standing on. This is very helpful.
Warning: This command is likely bugged as of ALPHA 12(0.11.1). Specifying the number of degrees doesn't actually seem to properly turn you the number of degrees specified. Sometimes this command leads to randomized results as well with turning to random directions.
You can turn a certain number of degrees with tn around
.
tn around 50
will make you turn around 50 degrees.
tn
to stop turning.
Looking[edit]
lk
or look
is a command used to turn your head to look at something.
lk north lk west lk east lk south
lk to sera_hammock
Tip: To get the name of an object you wish to look at middle click it twice while having the script text cursor at the place you want the name to be pasted into your code.
You can look at an exact spot in the world using coordinates.
lk to -38.35 1.77 41.12
Tip: To get the coordinates you can right click the life script as you are working on it and hit paste coordinates. It'll paste the current coordinates you are standing on. This is very helpful.
lk
to stop looking.
Interaction[edit]
in
or interact
is a command used to interact with objects.
Interacting with objects is fairly reasonable.
in sera_hammock
You can also interact with an object that has multiple interaction options.
in kitchen_chair 2
Tip: To get the correct interaction of an object you wish to interact with middle click the interaction you wish to choose twice while having the script text cursor at the place you want the interaction to be pasted into your code.
Equipment[edit]
eq
or equip
lets you equip, unequip, and use equipment.
You can equip your fishing rod by simply eq fishingpole
if you have the fishing rod.
Check the #Equipment List below for things you can equip.
You can use your fishing rod by simply eq fishingpole use
.
Check the #Equipment List below for things to use.
You can unequip your item by simply using eq
.
A list of a few valid items to equip or use:
watergun, fishingpole, waterbucket, glowstick, stickynote, spraycan, slingshot, shovelknife, catchnet, foodbowl, phone, planner
Most items are required to be in your pack before you can use them. Exceptions are phone and planner as they kind of just always exist.
Facial Expression[edit]
fc
or face
lets you make a facial expression.
fc happy
for a happy expression.
fc sad
for a sad expression.
fc close
to close your eyes.
fc tongue
to put your tongue out.
fc angry
for an angry expression.
fc fear
for a fearful expression.
fc happy 3
will be happy for 3 seconds.
fc
to stop facial expressions.
Play Animation[edit]
an
or animate
to play an animation.
an yes
will play an animation where you nod your head yes.
an dance 3
will play the dance animation 3 times.
an dance -1
will play the dance animation forever.
an bow 3 0.5
plays the bow animation for 3 seconds, however, it starts the animation from the middle instead of the beginning.
Social Animations:
yes, no, shrug, clap, bow, yawn, wave
Emotive Animations:
admire, giggle, angry, sada, scared, rave
Other Animations:
poke, pose, think, type
Duo Animations:
hug
Standing & Sitting & Laying Animations:
groundstand, groundstand2, groundstand3, groundsit, groundsit2, groundlay, groundsleep
an
Wait/Delay[edit]
. 5
waits for 5 seconds before running more of the code. Mind the space! (".5" without space doesn't mean anything)
.
simply waits until an action like walking, fading, or other things are completed. This is a great way to ensure you finish moving to a location.
Repeat/For Loop[edit]
For loops allow you to repeat sections multiple times. [ <number>
begins a for loop and ]
ends it with all code between being repeated multiple times.
As an example [ 5
followed by some code and ]
afterwards would run code 5 times. See the below example.
[ 5 mv forward . 2 ]
This allows the script runner to move forward and pause for 2 seconds for a total of 5 times.
Cutscene[edit]
cm
or camera
lets you control cutscenes, cameras, and have a few cinematic controls.
Simply do cm cs
and you will enable cutscene mode. Cutscene mode adds black borders and the top and bottom of your screen and hides your hud.
Cutscene mode can be canceled by holding escape.
cm focus sera_hammock
for example will allow you to focus on an object with the camera. The camera will rotate to look at the object for your cutscenes or simply convenience.
Fading out allows you to make the current camera view fade out.
Simply do cm fade
to do a short fade. cm fade 0
will permanently fade to black.
To have a fade out that happens slowly for you can do cm fade 5
to slowly fade out and after 5 seconds being completed faded to black. You can replace the number 5 with any length of time you want for this fade out.