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*Make changes in your art program and resave the file. When you focus back in to the game, the new pattern will be reloaded.
*Make changes in your art program and resave the file. When you focus back in to the game, the new pattern will be reloaded.


Pattern textures use the Red, Green, and Blue channel to 'paint' the custom colors. See the example below for how a pattern should look like - red where the first color should be at, green where the second color should be at, blue where the third color should be at.
Pattern textures use the Red, Green, and Blue channel to 'paint' the custom colors. See the example below for how a pattern should look like - red where the first color should be at, green where the second color should be at, blue where the third color should be at. So, to make it clear, patterns ''only'' use red, green, and blue to know where to paint the customized colors! No white, black, or transparency!


If you want to blend the different channels together (e.g. have a spot with multiple color influences) then you have to use the layer blending mode 'Add' to prevent the normal blending darkening the colors!
Also, if you want to blend the different channels together (e.g. have a spot with multiple color influences) then you have to use the layer blending mode 'Add' to prevent the normal blending darkening the colors!


Some tips...
Some tips...

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