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*Make changes in your art program and resave the file. When you focus back in to the game, the new pattern will be reloaded. | *Make changes in your art program and resave the file. When you focus back in to the game, the new pattern will be reloaded. | ||
Pattern textures use the Red, Green, and Blue channel to 'paint' the custom colors. See the example below for how a pattern should look like - red where the first color should be at, green where the second color should be at, blue where the third color should be at. | |||
If you want to blend the different channels together (e.g. have a spot with multiple color influences) then you have to use the layer blending mode 'Add' to prevent the normal blending darkening the colors! | |||
Some tips... | |||
* As you're editing, pay attention to any visible seams or deformations using the posing keys! (Shift+G/Ctrl+G) Some warping is unavoidable, but if it looks good when standing or walking, it should be okay. | |||
* Prioritize how your texture looks over how it looks in-game, because in the case the shirt changes in the future, it would only try to make the patterns look better. | |||
* Please note that previewed patterns are '''not''' saved, uploaded, or otherwise visible to others! It's strictly an offline-only tool for creating patterns! | |||
<gallery> | |||
File:ShirtGuide.png|Shirt template (all long/short sleeved shirts) | |||
File:TestPattern.png|Example shirt pattern | |||
File:TestPatternIngame.png|The resulting test pattern applied in-game | |||
</gallery> | |||