Changelog: Difference between revisions

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** The foodraise rewards are given out at the weekend, but only if the foodraise has passed. Everyone can get rewards but the amount of rewards are based on your contribution to the foodraise.
** The foodraise rewards are given out at the weekend, but only if the foodraise has passed. Everyone can get rewards but the amount of rewards are based on your contribution to the foodraise.
** To get a room for yourself, you need to have over 100% contribution. Merka will follow you to the student dorms and when you find an empty one, you can get it.
** To get a room for yourself, you need to have over 100% contribution. Merka will follow you to the student dorms and when you find an empty one, you can get it.
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== Alpha 16 ==
{| style="text-align:left;" |
!Started
!Finished
|-
|September 2023
|October 2023
|}
I seem to have lost my changelog notes for this version. But basically, this was a smaller release to fix up the game.
https://kemze.itch.io/tko/devlog/621150/alpha-16
* New NPC added: Ikt
== Alpha 17 ==
{| style="text-align:left;" |
!Started
!Finished
|-
|November 2023
|December 2023
|}
Interface changes:
* Occupied status now hides all player tags and suspends all interactions with online players.
** This is useful if you still want to go online, but not interact with people.
** You will appear to have a pause symbol next to your name to others.
* There is now an escape menu with an About, Controls, and Settings page, with a much more comfortable layout. This is much easier than cramming everything in the planner settings tab. That one is still in the planner, but will go away soon.
* The interface was cleaned up a little, such as the top menu.
** Autotexts now have a global toggle.
* Cursors and interaction systems were updated to be more mouse friendly.
** The cursor now indicates if an item is too far away to interact with. You can still select them!
** The camera no longer focuses on the selected object, making it easier to do /emote.
** Clicking around in the target menus isn't as chaotic anymore.
* Player icon in the planner is now fixed. I accidentally broke it before.
* The talk speed in settings was reversed to the correct direction.
* The chat log system was updated.
** You can now select text by pressing space and then selecting text.
** URLs in the chat are now automatically linked underneath.
** The chat log can be resized with the handle on the left.
** Text above the head are now toggleable and looks much better/glitches less.
** The chat should not jump anymore when people are talking.
Game changes:
* Forest music was updated with new day and night tracks.
* Various performance improvements, especially when zoning and starting the game.
* Bug with soil darkness was fixed.
* Fixed various physics issues
** NPCs no longer slide or bounce around inappropriately.
** Falling from height no longer zooms you out of the world.
** Certain unclickable doors or items were now fixed.
* Cutscenes now hide players trying to intrude.
* Shader differences between GLES2 and GLES3 were resolved.
** There should be minimal amount of light blasting on your character in GLES2.
* Random startup crashes should be a thing of the past. Should be...
* Starting up the game will put your character in the right rotation.
Story changes:
* The campus now has added lesson circles around the center tree. They don't work yet, but the plan is to eventually represent each 12 lessons on them with token requirements.
* Merka now gives rewards on a rotation, starting with four week variations.
* New (and first!) student NPC added: Takar.