Energy: Difference between revisions

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[[File:Depleting-hunger.png|thumb|Eating a bowl of food replenishing both '''[[hunger]] and energy levels.''']]
[[File:Depleting-hunger.png|thumb|Eating a bowl of food replenishing both '''[[hunger]] and energy levels.''']]


Energy is a gameplay mechanic added in [[Kemoverse Alpha 11]]. It dictates how fast a player could move, or capable to do certain actions.  
Energy is a gameplay mechanic added in [[Kemoverse Alpha 11]]. '''It dictates how fast a player could move''', or capable to do certain actions.  


A player can restore their energy by sitting (Ctrl+G) on the ground or with a chair. A player can also increase their energy by consuming [[Vegetations]], [[Bugs]], [[Mushrooms]], and [[Fishes]] or by eating a well done [[soup]] (see [[cooking]]).
A player can '''restore''' their energy by sitting (Ctrl+G) on the ground or with a chair. A player can also '''replenish''' their energy by consuming [[Vegetations]], [[Bugs]], [[Mushrooms]], and [[Fishes]] or by eating a well done [[soup]] (see [[cooking]]).


The following are pale red text prompts declaring the player's current hunger level:
The following are pale red text prompts declaring the player's current hunger level:

Revision as of 13:34, 2 May 2023

Eating a bowl of food replenishing both hunger and energy levels.

Energy is a gameplay mechanic added in Kemoverse Alpha 11. It dictates how fast a player could move, or capable to do certain actions.

A player can restore their energy by sitting (Ctrl+G) on the ground or with a chair. A player can also replenish their energy by consuming Vegetations, Bugs, Mushrooms, and Fishes or by eating a well done soup (see cooking).

The following are pale red text prompts declaring the player's current hunger level:

"Your energy is high. You feel alert and vitalized."

"Energetic and refreshed! You're feeling active and capable."

The player can walk and run at maximum speed.