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[[File:Depleting-hunger.png|thumb|Eating a bowl of food.]]
[[File:Depleting-hunger.png|thumb|Eating a bowl of food replenishing both '''hunger and [[energy]] levels.''']]


Hunger is a gameplay mechanic added in [[Kemoverse Alpha 11]]. It dictates how fast a player could move, or capable to do certain actions.  
Hunger is a gameplay mechanic added in [[Changelog#Alpha_11|Alpha 11]] that simply controls how fast the player lose their [[Energy|energy]]. Therefore, your character can be well-rested but still hungry, and if they're very hungry, lose energy very quickly. Hunger depletes slowly through-out the day and can be refilled by consuming [[Vegetations]], [[Bugs]], [[Mushrooms]], and [[Fishes]] or by eating a well done [[Cooking|meal]]. Both energy and hunger can be checked in-game by entering <code>/stat</code> in the chat.


A player can get hungry whilst not doing anything. A player can deplete their hunger by consuming [[Vegetations]], [[Bugs]], [[Mushrooms]], and [[Fishes]] or by eating a well done [[soup]].
The following are pale red text prompts declaring the player's current hunger level:


The following are pale red text prompts declaring the player's current hunger level:
__TOC__
= Status descriptions =
 
===Your hunger is intense, tiring you out.===
 
===Your hunger is getting real.===
 
===Your hunger is not there.===


=="''Your hunger is unnoticeable.''"==
===Your hunger is simply gone. Food is still giving you strength.===
The player's walk speed and running speed are both slowed down by a certain subtle degree.


=="''Your energy is high. You feel alert and vitalized.''"==
===Your hunger is unnoticeable.===


=="''Energetic and refreshed! You're feeling active and capable.''"==
===Hunger could never be an issue now! Food is giving you plenty of raw energy.===
The player can walk and run at maximum speed.