Hunger: Difference between revisions

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[[File:Depleting-hunger.png|thumb|Eating a bowl of food replenishing both '''hunger''' and [[energy]] levels.]]
[[File:Depleting-hunger.png|thumb|Eating a bowl of food replenishing both '''hunger and [[energy]] levels.''']]


Hunger is a gameplay mechanic added in [[Kemoverse Alpha 11]]. It dictates how fast a player could move, or capable to do certain actions.  
Hunger is a gameplay mechanic added in [[Kemoverse Alpha 11]]. It dictates how fast a player '''would lose their [[energy]] levels.'''


A player can get hungry whilst not doing anything. A player can deplete their hunger by consuming [[Vegetations]], [[Bugs]], [[Mushrooms]], and [[Fishes]] or by eating a well done [[soup]].
A player can get hungry whilst not doing anything. A player can deplete their hunger by consuming [[Vegetations]], [[Bugs]], [[Mushrooms]], and [[Fishes]] or by eating a well done [[soup]].
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=="''Your hunger is simply gone. Food is still giving you strength.''"==
=="''Your hunger is simply gone. Food is still giving you strength.''"==
=="''Your energy is high. You feel alert and vitalized.''"==


=="''Your hunger is unnoticeable.''"==
=="''Your hunger is unnoticeable.''"==
=="''Energetic and refreshed! You're feeling active and capable.''"==
The player can walk and run at maximum speed.

Revision as of 13:30, 2 May 2023

Eating a bowl of food replenishing both hunger and energy levels.

Hunger is a gameplay mechanic added in Kemoverse Alpha 11. It dictates how fast a player would lose their energy levels.

A player can get hungry whilst not doing anything. A player can deplete their hunger by consuming Vegetations, Bugs, Mushrooms, and Fishes or by eating a well done soup.

The following are pale red text prompts declaring the player's current hunger level:

"Your hunger is simply gone. Food is still giving you strength."

"Your hunger is unnoticeable."