Kemoverse Online: Difference between revisions

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|November 2020
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* Changed company name and updated Login/Intro screen
* Improved some repeating textures
* Improved spawning system
* Added motion blur and CRT effect
* Improved some equipment and added flashlight
* Lots and lots of various small fixes
* Refined and standardized ambient feeling in every area
** Refined main school (/l school_main) and library (/l school_main_lib)
** Refined workshop (/l school_workshop) and added rooms (_art, _photo, _lab, etc)
** Refined church (/l school_church)
* Improved target menu (the menu that appears when interacting with something)
* Improved quickmenu (bottom right icons) with hotkeys Z,X,C,V
** C interacts with the closest interactable object
** V either cycles pose, stops an emote or unequips an equipped item
* Expanded "pack" and "area" main menu tab


Alpha 2, named the "Theme update", was to implement a day and night cycle and special feelings in to each and every currently implemented are of the game. 3D models were refined and reimported due to a fixed bug in Godot and shadow baking was massively improved. The interaction menu and the UI were further refined and streamlined and some functionality was added, namely the motion blur. All of the interior areas were cleaned up.
Alpha 2, named the "Theme update", was to implement a day and night cycle and special feelings in to each and every currently implemented are of the game. 3D models were refined and reimported due to a fixed bug in Godot and shadow baking was massively improved. The interaction menu and the UI were further refined and streamlined and some functionality was added, namely the motion blur. All of the interior areas were cleaned up.