Kemoverse Online: Difference between revisions

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| '''Public release''':
| '''Public release''':
|2021
|2021
|-
| '''Official page''':
|[https://kemze.itch.io/tko itch.io]
|}
|}
|}
|}
'''Kemoverse Online''' is a kemono-themed online social playgroung game where you play as a student of a community education center. Kemoverse Online is the realization of a worldbuilding project that lets you play alongside other players and participate in the duties and adventures available in the world of the Kemoverse.  
'''Kemoverse Online''' is a kemono-themed online social playground game where you play as a student of a community education center. Kemoverse Online is the realization of a worldbuilding project that lets you play alongside other players and participate in the duties and adventures available in the world of the Kemoverse.
 
The game is downloadable, free, from [https://kemze.itch.io/tko itch.io].
 
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= Gameplay =
= Gameplay =
[[File:Tko_20230507_234916.png|thumb|In-game meetup.]]
[[File:Tko_20230501_033237.png|thumb|Night time]]


As a new player to the game, you begin by creating and customizing your own avatar based on the two available species: Felinae (cat) and Canidae (dog), mixing and matching patterns and colors, as well as picking a character name. When you're done, your character awakens on the campus of school where Sera, the main protagonist of the game, wakes you up and helps you to safety. Merka, the head of the school, takes care of you and writes you in as a student. That is the beginning of your story in the Kemoverse.
As a new player to the game, you begin by creating and customizing your own avatar based on the two available species: Felinae (cat) and Canidae (dog), mixing and matching patterns and colors, as well as picking a character name. When you're done, your character awakens on the campus of school where Sera, the main protagonist of the game, wakes you up and helps you to safety. Merka, the head of the school, takes care of you and writes you in as a student. That is the beginning of your story in the Kemoverse.
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= History =
= History =


Kemoverse Online was started in 2015 by me, Paru, from various [[game|game experiments]] in Unity. Since 2018, it has been ported to Godot and received regular updates through-out the years with the intent being to make it a living and active social game.
Kemoverse Online was started in 2015 from various [[Prototype|prototypes]] in Unity.
 
You can read a list of recent builds and their changes here: [[Kemoverse_Online/Changelog|Changelog]].
 
 
 
 
 
 
member of the virtual town of Vara along with other citizens and students. The game is primarily divided in to three main areas of gameplay: the customizable self-expressing role-play part, the side quest unlockable point system part, and the online event community part. The purpose of these are to provide a relaxing virtual world for a sense of community to let players express their personal second life: without the lackluster mini-games of most popular social world games but with the individual expression and exploration possible through open-world sandbox games.
 
= History =
 
Kemoverse Online is a direct continuation of [[Game|the experiments]] made where I both learned 3d modeling and game development through Unity. However, despite Unity's public success I did not like it; mostly due to the licensing restraints and the slowness/bloatness, and so I looked in to alternatives, of which among them were Godot. At the time I begun tinkering with it in mid-2019, the 3d capabilities were still young but recently had been given some updates, and this convinced me to port everything towards Godot and run with it.


From tinkering with it for over a year, I would say that Godot is really the better choice for Kemoverse Online, not only because of the bright future it seems to have but also because of its design principles: it's fresh, lightweight, and simple. It doesn't need the overly-complex stuff offered by Unity like multiple render passes and such. Instead, it has forced me to simplify and streamline the basic game; and while it looks a bit dated, I'm still wishing to build a strong theme and ambient feeling as those types of games end up being timeless.
Since 2018, it has been ported and continued to be developed in Godot game engine.


= Changelog =
You can read a list of alpha builds here: [[Changelog]].

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