Roadmap

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This is a roadmap that details the plan for the future of Kemoverse Online, with its expected features and alpha/beta phases.

Overview

This page lists all the features as sorted by feature type. They are also not in exceeding detail, as a lot of this stuff is innovative and subject to change. It's difficult to predict if a particular system does well, and if the todo list needs to be reorganized. In general, development of the game is currently "live tested", where the game skips thorough internal QA in favor of testing live with other alpha testers online.

Pre-alpha/Prototype

Started Ended
April 2017 May 2020

The goal of the prototype phase was to implement a basic "existence" system so you could walk around as a character in a world with a camera. It was intended to create a basic system to test out a rough draft of what would be a school life simulator, which would then eventually become Kemoverse Online. You can read more about this phase in depth at Prototype.

☑ Character (creation and navigation) ☑ Character equipments ☑ World system (loading and unloading) ☑ Multiplayer ☑ Targeting/option system ☑ Savefile

Alpha

Started Ended
June 2020 Ongoing

The goal of alpha builds is to take the development of the game seriously as a full time project, which involves three things: 1) create a community of active, regular players 2) create a gameplay loop that brings meaning to effort and 3) create immersive themes, environments and story. The point of distributing public builds is to encourage the growth of all these three things by implementing, testing, and improving all the basic features used, such as character customization, personal rooms, and so on with one unified theme and design direction.

This list contains systems that has or has not reached final design - so a system can be in the game but still be unticked - this means that it's mostly unfinished and I'm planning more content for it.

☑ Gameplay - loop and reward☑ Gameplay - unlockable items☑ Gameplay - foodraise☑ Gameplay - cooking☑ Gameplay - resource gathering - ☐ Story - NPCs☐ Story - NPC gameplay interactions☐ Story - story cutscenes☐ Story - live action event tools☐ Story - lore books
☑ Characters - playable races☑ Characters - character customization☐ Characters - animations/emotes☐ Characters - special accessories☐ Characters - musical instruments - ☑ Interface - inventory and actions☑ Interface - player card☑ Interface - player scripter☑ Interface - in-game shared browser☐ Interface - card game☐ Interface - special visual effects☐ Interface - in-world computer☐ Interface - letter system (?)
☑ World - day/night cycle☑ World - flora☑ World - personal rooms☑ World - weathers☐ World - exterior areas☐ World - interior areas☐ World - placeable decorations - ☐ Audio - music☐ Audio - ambient sounds
☑ Social - text formatting☐ Social - auto seasonal events☐ Social - calendar planning☐ Social - funder/donation rewards

Beta

Started Ended
[2024/2025?] [?]

The goal of beta builds would be to stress-test and patch up as much of the basic systems as possible and shift to creating story content as the primary task. This would include character stories and arcs, evolution of the playable areas, events held for groups of people (both npc-led and player-led events) and in general, fleshing out the world and exploring what happens to the npc characters.

Release

Started Ended
[?] [?]

The goal of official release would be to officially announce, advertise, and in general present an on-going thriving social game in the middle of a mysterious and interesting storyline, with healthy amount of events planned and being held.

Future

It is unclear if the game will ever get to this point, but if it does, there would be more game content.

Expansion 1

The first expansion pack would take place at the center of the town, where you, Sera, and others try to get by in the small town.

Expansion 2

The second expansion pack would take place beyond the town and in to dangerous, foreign territory. Everything is getting real.