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(Created page with "= Kemoverse game = thumb|A screenshot showing the interaction system on one of the early builds (ver 2) of the game. This article is WIP. The Ke...") |
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I kept adding various items and special effects over the course of a month, eventually adding up to two populated rooms. The code starting to suffer since I had not anticipated this direction in development, so I decided to redo everything in one new project. | I kept adding various items and special effects over the course of a month, eventually adding up to two populated rooms. The code starting to suffer since I had not anticipated this direction in development, so I decided to redo everything in one new project. | ||
== V2 ( | == V2 (Kemoversity) == | ||
For this version, I re-imported everything in to a clean workspace and made sure everything looked and behaved consistent. I polished the look, adding a bit more details, and generally just streamlined everything. I also developed more on the UI, adding loading screens and other useful elements. Paru model got a few different hairstyles and further improvements on the look. The outside world was dropped for the time being. Other than that, I did not introduce many new scripts or items, so it's fairly empty. | For this version, I re-imported everything in to a clean workspace and made sure everything looked and behaved consistent. I polished the look, adding a bit more details, and generally just streamlined everything. I also developed more on the UI, adding loading screens and other useful elements. Paru model got a few different hairstyles and further improvements on the look. The outside world was dropped for the time being. Other than that, I did not introduce many new scripts or items, so it's fairly empty. |