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* Customization | * Customization | ||
** Draw on player texture | ** Draw on player texture | ||
** | ** Face/Body adjustments | ||
* Activities | * Activities | ||
** LARP fighting: PVP | ** LARP fighting: PVP | ||
*** | *** Improvised weapons in an imaginary setting | ||
** Fishing/ | ** Minigames | ||
*** Fishing | |||
*** Racing | |||
=== User Interface === | |||
* Red and black main theme colors | |||
* Vector/2000s style: tiled backgrounds, aliased interface... | |||
* Computer interface inspiration: marching ants, etc | |||
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=== Music === | |||
* Main identity, real scenarios: down to earth, indie rock-ish | |||
** Xylophone: co-lead | |||
** Light synths: feelings of harmony | |||
** Snare drums: good backing rhythm | |||
** Slightly distorted guitar: sense of relatability | |||
* Secondary identity, abstract/mindful scenarios: | |||
** Xylophone → Electrical interference samples/8bit | |||
** Weaving, stronger synths: feelings of abstraction | |||
** Semi-distorted guitar: feelings of a busy mind | |||
*** The more serious the situation, the stronger it gets | |||
* Unreal scenarios, shock and disbelief: | |||
** Xylophone → Bells: something impending | |||
** Same as main identity | |||
** More rhythmic (heartbeat) tempo | |||
** Removed guitar: sense of confusion | |||
* Letdown scenarios, sadness and regret: | |||
** Xylophone → Harmonica: nostalgia | |||
** Drawn out guitar riffs: sense of being drawn out | |||
* Stupid and silly scenarios: | |||
** Xylophone → Kon bark sample | |||
** Trombone | |||
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=== Sounds === | |||
* Exaggerated noises | |||
** Static noises: Cellphone interference, fridge, CRT, powerline, lamps .. | |||
** Natural noises: Footsteps, gripping… | |||
* Atmospheric noises: Wind, airplane, distant cars, water, trees… | |||
** Complete silence at night | |||
* Voiced grunts and sighs of the main characters | |||
* Voiced lines for important cutscenes | |||
=== Network === | === Network === | ||
* Low (50-100) player count | * Low (50-100) player count | ||
* Server-client with client authorative network model | * Server-client with client authorative network model | ||
|} | |} |