Energy: Difference between revisions

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The following are pale red text prompts declaring the player's current hunger level:
The following are pale red text prompts declaring the player's current hunger level:
=="''Your energy is running out. You Feel worn out.''"==
=="''Your energy is crucially low. You feel fatigued.''"==


=="''Your energy is getting low. You feel quite tired.''"==
=="''Your energy is getting low. You feel quite tired.''"==
The player can no longer run (see [[controls]].)


=="''Your energy is a bit low. You feel it a little, but it's okay.''"==
=="''Your energy is a bit low. You feel it a little, but it's okay.''"==

Revision as of 11:44, 12 May 2023

Eating a bowl of food replenishing both hunger and energy levels.

Energy is a gameplay mechanic added in Kemoverse Alpha 11. It dictates how fast a player could move.

A player can restore their energy by sitting (Ctrl+G [see controls]) on the ground or with a chair. A player can also replenish their energy by consuming Vegetations, Bugs, Mushrooms, and Fishes or by eating a well done soup (see cooking).

The following are pale red text prompts declaring the player's current hunger level:


"Your energy is running out. You Feel worn out."

"Your energy is crucially low. You feel fatigued."

"Your energy is getting low. You feel quite tired."

The player can no longer run (see controls.)

"Your energy is a bit low. You feel it a little, but it's okay."

"Your energy is plenty. You feel rested and ready."

"Your energy is still there. You feel very relaxed."

"Your energy is high. You feel alert and vitalized."

"Energetic and refreshed! You're feeling active and capable."

The player can walk and run at maximum speed.