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* Low (50-100) player count | * Low (50-100) player count | ||
* Server-client with client authorative network model | * Server-client with client authorative network model | ||
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= Outline v2 = | |||
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=== 1. Customizable role-playing game for personal expression. === | |||
''.. to personalize your character and act it out as yourself'' | |||
* Unique clothes with species-based variation from culture | |||
* Animation editor: mix together existing animations | |||
* Texture editor: combine existing texture patterns for clothes | |||
* Graffiti/Postit/Paper plane message leaving | |||
* Animated in-game speech: custom font and color | |||
* Animation duos: interactive animations between players | |||
* Push and pull: manipulate the location of dynamic objects including people | |||
* Click to point: click real world locations to point hand (IK) or to look at it | |||
* Body item slots: pockets, wrist, neck are limited but appears physically | |||
* Inventory bag slots: Pixel grid inventory space system | |||
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=== 2. Side-quest story progression with a point reward system. === | |||
''... to purposefully grind game mechanics for self gratificating rewards'' | |||
* Side-quests for Astra story and area unlock | |||
* Mandatory low attendance (one class/month) with higher level classes | |||
* Higher level classes gives less points but can reward special items | |||
* Collaborative mini-games for gaining points | |||
* Single is for students themselves to fulfill goals (class 1) | |||
* Creative is for students to judge each others works anonymously (class 2) | |||
* Battle is for students to battle between each others in a live environment (class 3) | |||
* Culinary: make your own dish name and ingredients (hangman) | |||
* Artistry: make a sketch, others guess it (sketchswap) | |||
* Acting: make a convincing animation in a timeframe (charades) | |||
* Chess, Cards, etc | |||
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=== 3. Social online community for continuous engagement. === | |||
''... to faciliate and encourage a living world where you are expected'' | |||
* Anonymous rating of other players for social score | |||
* Social score is for ego purposes, but can unlock titles | |||
* System personnel creates in-universe events as their characters | |||
* Seasonal events provides everyone with special outfits | |||
* In-universe internet hosting player’s personal blogs | |||
* SMS group and single for private communication | |||
* LARP style fighting game battle | |||
* Take and share pictures on your phone | |||
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