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{{HeaderNoTOC|Cutscene mode}} | {{HeaderNoTOC|Cutscene mode}} | ||
<code>cm cs</code> will enable cutscene mode. Cutscene mode adds black borders and the top and bottom of your screen and hides the interface. | |||
<code>cm</code> will disable cutscene mode and resets the camera (ie. places it back at the player character) | |||
{{HeaderNoTOC|Focus | {{HeaderNoTOC|Focus}} | ||
<code>cm focus | <code>cm focus</code> returns camera focus on the player. | ||
<code>cm focus sera_hammock</code> for example will allow you to focus on an object with the camera. The camera will rotate to look at the object. | |||
{{HeaderNoTOC|Set position}} | |||
<code>cm set (coordinates)</code> (for example, <code>cm set 60 21.51 2.90 -13.37 -0.29 2.43 0.00</code>) sets the camera position and aim. | |||
This detaches from the focused item and serves as a "static" camera placement. You can get the camera coordinates by right clicking the scripting window and clicking "Paste camera". | |||
{{HeaderNoTOC|Fading}} | |||
<code>cm fade</code> creates a short black fade. | |||
<code>cm fade 0</code> will make the screen black instantly. | |||
<code>cm fade 2.5</code> will fade the screen from screen to black, over the course of 2.5 seconds. | |||
<code>cm fade -1.5</code> will fade the screen from black to screen, over the course of 1.5 seconds. | |||
Remember to put <code>wait</code> to wait for the fade. (eg. <code>wait 1.0</code> to wait one second after doing <code>cm fade 1.0</code>) | |||
{{HeaderNoTOC|Dissolving}} | |||
<code>cm dissolve</code> creates a short dissolve effect (a snapshot of the screen is faded out to a new shot). |