Hunger: Difference between revisions
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(Created page with "Hunger is a gameplay mechanic added in Kemoverse Alpha 11. It dictates how '''fast''' a player could move, or capable to do certain actions. A player can get hungry whil...") |
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[[File:Depleting-hunger.png|thumb|Eating a bowl of food replenishing both '''hunger and [[energy]] levels.''']] | |||
Hunger is a gameplay mechanic added in [[Changelog#Alpha_11|Alpha 11]] that simply controls how fast the player lose their [[Energy|energy]]. Therefore, your character can be well-rested but still hungry, and if they're very hungry, lose energy very quickly. Hunger depletes slowly through-out the day and can be refilled by consuming [[Vegetations]], [[Bugs]], [[Mushrooms]], and [[Fishes]] or by eating a well done [[Cooking|meal]]. Both energy and hunger can be checked in-game by entering <code>/stat</code> in the chat. | |||
The following are pale red text prompts declaring the player's current hunger level: | The following are pale red text prompts declaring the player's current hunger level: | ||
== | __TOC__ | ||
== | = Status descriptions = | ||
===Your hunger is intense, tiring you out.=== | |||
===Your hunger is getting real.=== | |||
===Your hunger is not there.=== | |||
===Your hunger is simply gone. Food is still giving you strength.=== | |||
===Your hunger is unnoticeable.=== | |||
===Hunger could never be an issue now! Food is giving you plenty of raw energy.=== |
Latest revision as of 20:52, 28 July 2023
Hunger is a gameplay mechanic added in Alpha 11 that simply controls how fast the player lose their energy. Therefore, your character can be well-rested but still hungry, and if they're very hungry, lose energy very quickly. Hunger depletes slowly through-out the day and can be refilled by consuming Vegetations, Bugs, Mushrooms, and Fishes or by eating a well done meal. Both energy and hunger can be checked in-game by entering /stat
in the chat.
The following are pale red text prompts declaring the player's current hunger level: