Hunger: Difference between revisions

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[[File:Depleting-hunger.png|thumb|Eating a bowl of food replenishing both '''hunger and [[energy]] levels.''']]
[[File:Depleting-hunger.png|thumb|Eating a bowl of food replenishing both '''hunger and [[energy]] levels.''']]


Hunger is a gameplay mechanic added in [[Kemoverse Alpha 11]]. It dictates how fast a player '''would lose their [[energy]] levels.'''
Hunger is a gameplay mechanic added in [[Changelog#Alpha_11|Alpha 11]] that simply controls how fast the player lose their [[Energy|energy]]. Therefore, your character can be well-rested but still hungry, and if they're very hungry, lose energy very quickly. Hunger depletes slowly through-out the day and can be refilled by consuming [[Vegetations]], [[Bugs]], [[Mushrooms]], and [[Fishes]] or by eating a well done [[Cooking|meal]]. Both energy and hunger can be checked in-game by entering <code>/stat</code> in the chat.
 
A player can get hungry whilst not doing anything. A player can deplete their hunger by consuming [[Vegetations]], [[Bugs]], [[Mushrooms]], and [[Fishes]] or by eating a well done [[soup]].


The following are pale red text prompts declaring the player's current hunger level:
The following are pale red text prompts declaring the player's current hunger level:


=="''Your hunger is intense, tiring you out.''"==
__TOC__
Your character will have decreased action speed.
= Status descriptions =


Effects:<br>
===Your hunger is intense, tiring you out.===
Watering (see [[planting]]) now will require one (1) more stacks of water before it proceeds to the next (positive) soil moisture level.


=="''Your hunger is getting real.''"==
===Your hunger is getting real.===


=="''Your hunger is not there.''"==
===Your hunger is not there.===


=="''Your hunger is simply gone. Food is still giving you strength.''"==
===Your hunger is simply gone. Food is still giving you strength.===


=="''Your hunger is unnoticeable.''"==
===Your hunger is unnoticeable.===


=="''Hunger could never be an issue now! Food is giving you plenty of raw energy.''"==
===Hunger could never be an issue now! Food is giving you plenty of raw energy.===

Latest revision as of 20:52, 28 July 2023

Eating a bowl of food replenishing both hunger and energy levels.

Hunger is a gameplay mechanic added in Alpha 11 that simply controls how fast the player lose their energy. Therefore, your character can be well-rested but still hungry, and if they're very hungry, lose energy very quickly. Hunger depletes slowly through-out the day and can be refilled by consuming Vegetations, Bugs, Mushrooms, and Fishes or by eating a well done meal. Both energy and hunger can be checked in-game by entering /stat in the chat.

The following are pale red text prompts declaring the player's current hunger level:

Status descriptions

Your hunger is intense, tiring you out.

Your hunger is getting real.

Your hunger is not there.

Your hunger is simply gone. Food is still giving you strength.

Your hunger is unnoticeable.

Hunger could never be an issue now! Food is giving you plenty of raw energy.